ᴍᴜʀᴘʜʏ

@Diplomeme

Seedance

STYLE: Painterly digital matte-painting animation, faceted low-poly brushstroke forms,…

10

Prompt

STYLE: Painterly digital matte-painting animation, faceted low-poly brushstroke forms, flat angular color planes with visible palette-knife edges, muted desaturated palette — overcast grey-blue sky, pale salmon-pink creature flesh, dusty blue-grey armor, ochre mud — with deep crimson red as the ONLY saturated accent color. Cinematic wide-lens battle framing, heavy atmospheric haze, film grain, 24fps, no cel-shading, no anime linework, no 3D game-engine render. SUBJECT: @beast (matches input image 2 100%) — a colossal quadrupedal boar-demon with pale salmon-pink faceted hide, jagged dark spines running down its back, two large curved ivory tusks, a small black eye, blood-smeared snout and dripping jaws, moving with immense heavy mass. @army (matches input image 1 100%) — an ancient East-Asian army: a young armored commander with black bangs and an orange cloak riding a pale horse, flanked by rows of grey-lamellar infantry and cavalry in conical helmets carrying long spears, with tall crimson banners bearing a single bold white character. LOCATION: A vast open battlefield plain under a heavy overcast sky, churned brown mud, scattered spears and broken shields, distant ranks of soldiers fading into grey haze on the horizon. ACTION — the beast breaks a formation, takes a wound, and is left alone as the sole survivor: SHOT 1 (0:00–0:03) — Low ground-level angle: the beast charges from frame left across the muddy plain toward the massed army line, banners rippling on the ridge behind them. CUT. SHOT 2 (0:03–0:06) — The beast's head smashes into two cavalrymen on pale horses; both riders are hurled from their saddles, cloaks flaring. CUT. SHOT 3 (0:06–0:09) — Side profile: the beast tears through the infantry ranks, a crimson banner passing behind its spines. CUT. SHOT 4 (0:09–0:12) — Tight close-up: a spear thrusts in from frame right and buries into the beast's neck; blood runs down the faceted hide as it recoils. CUT. SHOT 5 (0:12–0:16) — The beast throws its head upward and flings a soldier high into the empty grey sky; the body tumbles small against the clouds. CUT. SHOT 6 (0:16–0:19) — Low insert: crushed shields and armor half-sunk in churned mud, a spear shaft snapping under weight. CUT. SHOT 7 (0:19–0:22) — The beast rears and roars beneath a huge crimson banner filling the upper frame. CUT. SHOT 8 (0:22–0:25) — Sudden silence. Slow wide shot of the aftermath: the plain scattered with fallen bodies, upright spears and abandoned banners, mist drifting low. CUT. SHOT 9 (0:25–0:28) — The beast rises from among the bodies in the middle distance, pushing itself upright on its front limbs, breath steaming. CUT. SHOT 10 (0:28–0:30) — Front-on close-up of the beast's face — tusks, wet snout, the small black eye — as it opens its jaws and roars directly into the lens. Hold. Cut to black. CAMERA: Locked-off low angles and slow lateral tracking for the charge; a rapid handheld push-in with shake for the spear impact; a static wide with a very slow forward creep for the aftermath; a slow low crane-up into the final face close-up. Shallow depth of field on all close inserts, distant ranks always soft in haze. AUDIO: Deep guttural beast breathing and roars, heavy hooves and body impacts in wet mud, snapping wood, distant shouting soldiers, banner cloth flapping in wind — then near-total silence with only low wind for the aftermath shot, broken by the final roar. Low sub-bass drone underneath. No music, no dialogue, no subtitles. CONSTRAINTS: 16:9 aspect ratio. The beast must match input image 2 100% and the soldiers, armor, horses and banners must match input image 1 100% — no identity drift across cuts. Keep the desaturated grey-blue and salmon-pink palette with crimson banners as the only saturated color; no bright colors, no orange fire, no glowing effects, no eye glow. Painterly faceted brushstroke rendering held in every frame — no photorealism, no 3D game-engine look, no cel-shaded anime style. Blood is stylized flat crimson shapes, not realistic gore. No slow-motion except the soldier thrown into the sky. No text, letters, logos or subtitles anywhere in frame except the single character already printed on the banners.

Output settings

Aspect ratio
16:9
Built for
Seedance
Output
video

More like this

Seedance prompt example — 3D Animation, Expressive Character
Seedance prompt example — Cinematic 3D Animated Cartoon Style
Seedance prompt example — Use As the Sole Source of C1's
Seedance prompt example — Cinematic 3D Product Commercial
Seedance prompt example — 3d App
Seedance prompt example — High-Energy Japanese Anime Sports Style
Seedance prompt example — Jungle Fantasy, Adventurous, Mysterious
Seedance prompt example — 15-Second Hilarious Animated Sequence